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 thread  Author  Topic: Customizing the IDE  (Read 1396 times)
DavidS
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xx Customizing the IDE
« Thread started on: Sep 17th, 2013, 07:56am »

Hello Richard

Just downloaded the trial version and rather like it.
Before I decide to take the plunge and reach for my wallet, I need some custom options in the IDE, is this possible?

I am assuming it's based on Hutches Qeditor with the same scrippting capabilities, is this correct?
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xx Re: Customizing the IDE
« Reply #1 on: Sep 17th, 2013, 08:35am »

on Sep 17th, 2013, 07:56am, DavidS wrote:
I need some custom options in the IDE, is this possible?

There are only very limited possibilities, I'm afraid. Basically all you can do is to configure the nine 'addins' to be found in the Utilities menu or configure the function keys to execute macros.

What kind of 'custom options' did you have in mind?

Quote:
I am assuming it's based on Hutches Qeditor

I confess to never having heard of it. sad

Richard.
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DavidS
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xx Re: Customizing the IDE
« Reply #2 on: Sep 17th, 2013, 08:55am »

One of the customizations I would like to make is the option to use different linkers and/or compilers via options on the menu list.

I am of course assuming that the supplied ones are external to your IDE.
« Last Edit: Sep 17th, 2013, 08:56am by DavidS » User IP Logged

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xx Re: Customizing the IDE
« Reply #3 on: Sep 17th, 2013, 12:52pm »

on Sep 17th, 2013, 08:55am, DavidS wrote:
I am of course assuming that the supplied ones are external to your IDE.

No, everything is integrated. The only 'external' module is the run-time engine BBCWRUN.EXE which forms the heart of the created executables.

In any case BBC BASIC is interpreted, so there's no conventional 'compiling' or 'linking' involved:

http://www.bbcbasic.co.uk/bbcwin/faq.html#q15

Richard.
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xx Re: Customizing the IDE
« Reply #4 on: Sep 17th, 2013, 1:00pm »

Pity, as I was hoping it would produce stand alone exes and dlls.
I assumed it did as your MSF utility is a single exe which I thought you compiled using BBC Basic.
« Last Edit: Sep 17th, 2013, 1:03pm by DavidS » User IP Logged

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xx Re: Customizing the IDE
« Reply #5 on: Sep 17th, 2013, 3:51pm »

on Sep 17th, 2013, 1:00pm, DavidS wrote:
Pity, as I was hoping it would produce stand alone exes and dlls.

It does (of course) produce standalone EXEs, but not DLLs.

Quote:
I assumed it did as your MSF utility is a single exe which I thought you compiled using BBC Basic.

There is no reason why an interpreted language shouldn't create a standalone EXE; BBC BASIC for Windows is one of many that do. Indeed these days using a run-time engine is probably a more common technique than 'conventional' compiling/linking (think Java and .NET for example).

You could even argue that modern CPUs are optimised for this technique, since the Instruction Cache is often just about large enough to contain the entire run-time engine, which therefore executes very quickly (the 'program' is treated as data, which is contained in a typically much larger cache). A traditional compiled-to-machine-code program will in contrast typically be much larger than the instruction cache, so may result in 'cache thrashing' during execution.

Richard.
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xx Re: Customizing the IDE
« Reply #6 on: Sep 17th, 2013, 4:43pm »

on Sep 17th, 2013, 3:51pm, Richard Russell wrote:
It does (of course) produce standalone EXEs, but not DLLs.


Now you got me very confused, as previously you wrote:

Quote:
In any case BBC BASIC is interpreted, so there's no conventional 'compiling' or 'linking' involved:


Or by this:

Quote:
the 'program' is treated as data


Do you mean that the basic source file is included (possibly as tokens) then your "compiler" takes parts or the whole
of BBCWRUN.EXE and creates another exe with these tokens as included data?

Sorry to be a pain with all these questions but I'm trying to understand the process.
« Last Edit: Sep 17th, 2013, 4:49pm by DavidS » User IP Logged

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xx Re: Customizing the IDE
« Reply #7 on: Sep 17th, 2013, 7:16pm »

on Sep 17th, 2013, 4:43pm, DavidS wrote:
Sorry to be a pain with all these questions but I'm trying to understand the process.

A BB4W executable consists of the run-time engine (code) plus the tokenised/compressed BASIC program (data) bound into a single Portable Executable file. Also incorporated in the EXE are embedded library and resource files (if any), an icon and a manifest. It is also possible to incorporate other resources, such as version information, by means of REM!Resource compiler directives.

None of this is particularly out-of-the-ordinary. Installer/setup programs typically create similarly-structured EXEs, because they too combine multiple compressed files plus an extract/install program in a single PE-format file.

If you have only previously encountered EXEs created by a traditional linker you have led a rather sheltered existence!

Richard.
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