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A pseudo-3D road!
« Thread started on: Nov 7th, 2015, 10:28am »
Jeffrey Lee over at the 'RISC OS Open' forum recently put up some nice ARM BASIC code which renders an animated pseudo-3D road. I somewhat cheekily took the liberty of adapting it to BB4W (a quick job). Here's the compiled EXE:
Thanks, David. I've just tried Jeffrey's new version (where he's converted the original BASIC code into C, and made various optimizations), and I ran it under RPCEmu. Runs very impressively.
I'm happy to admit that my polygon plotter (coded in C rather than ASM), as used in road3.exe, is very inefficient but it just about does the job.