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 thread  Author  Topic: 'Three Body Mayhem' game  (Read 650 times)
David Williams
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xx 'Three Body Mayhem' game
« Thread started on: Jan 29th, 2017, 11:09pm »

https://www.youtube.com/watch?v=HT8v1CeYshs

Sorry about the poor quality.

New video: https://www.youtube.com/watch?v=y_uUT5T33pc

Compare with the original:

https://www.youtube.com/watch?v=D3hioQNkNQQ
https://www.youtube.com/watch?v=mCUnSxxWf-8&t=93s


I still have a few loose ends to tie up, but I'll probably release the game within the next few days.


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« Last Edit: Feb 5th, 2017, 2:47pm by David Williams » User IP Logged

michael
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xx Re: 'Three Body Mayhem' game (video preview)
« Reply #1 on: Jan 31st, 2017, 12:43am »

You ever tried to make a role playing game? Like a overhead view style where you kill things and can get enhancements and gear?

I think that RPGs have really been on the back burner with MMOs dominating.
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David Williams
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xx Re: 'Three Body Mayhem' game (video preview)
« Reply #2 on: Jan 31st, 2017, 02:20am »

on Jan 31st, 2017, 12:43am, michael wrote:
You ever tried to make a role playing game? Like a overhead view style where you kill things and can get enhancements and gear?

I think that RPGs have really been on the back burner with MMOs dominating.


I think the closest I've ever come to making an RPG is 'Crystal Hunter' - which probably nowhere near qualifies as an RPG!

Is an RPG the kind of project that you would consider undertaking?


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« Last Edit: Jan 31st, 2017, 02:26am by David Williams » User IP Logged

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xx Re: 'Three Body Mayhem' game (video preview)
« Reply #3 on: Jan 31st, 2017, 03:56am »

It is one of my objectives. I have seen 1 RPG from a person on a different language. He spent 3 years working on it. As a 7 year player on World of Warcraft I do have an idea of what a rpg game should have for elements of play.
1) a crisis
2) a hero
3) the ability to enhance and upgrade gear and weapons
4) merchants
5) silly situations
6) combat mechanics
7) preferably action bars (1-4) and mouse

I would say Like Diablo, but with elements of WOW.
2D overhead with perspective.

But before this can be done.. there needs to be fire types and structures with a degree of vegetation.
They would need to be reusable. They would also have to have near the same quality as on the first Diablo.

Here is a link to the 1997 Diablo:
https://youtu.be/FgB5sjDPEV4

You will have to skip the intro to see the game play.
« Last Edit: Jan 31st, 2017, 04:07am by michael » User IP Logged

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xx Re: 'Three Body Mayhem' game
« Reply #4 on: Feb 1st, 2017, 10:13pm »

Here it is:

http://www.proggies.co.uk/progs/zip/threebodymayhem.zip (EXE; 10.4 MB)

Most of the file size is taken up by the music (MP3) file and sound effects.

You may get less hassle (or even none at all) from Windows' anti-malware security system if you extract the 'Three Body Mayhem' folder (which contains the EXE) from the Zip folder first, before trying to run the program.

It's a difficult game (but so is the original); you'll need concentration and quick reactions! My highest score so far is 41.

I can give a link to the source code if anyone requests it, but I am not keen on this game being played with the program in a non-'compiled' state because of potential performance issues.


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xx Re: 'Three Body Mayhem' game
« Reply #5 on: Feb 2nd, 2017, 08:29am »

Here's a new YouTube video of me playing the public release version of TBM (and reaching a score of 31):

https://www.youtube.com/watch?v=y_uUT5T33pc


Download the EXE from here:

http://www.proggies.co.uk/progs/zip/threebodymayhem.zip


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David Williams
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xx Re: 'Three Body Mayhem' game
« Reply #6 on: Mar 6th, 2017, 7:50pm »

I've now updated my 'BB4W Games' website to include this game.

http://www.proggies.uk/#3bm


YouTube:

https://www.youtube.com/watch?v=y_uUT5T33pc


It's a difficult game. I don't expect most of those who play it to last more than 30 seconds. grin


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xx Re: 'Three Body Mayhem' game
« Reply #7 on: Mar 7th, 2017, 08:29am »

Nice game. And, as you said, difficult. The game would be more compelling if the speed would start (a lot) more slowly and then gradually increases over time.

Edja
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